![]() ![]() The HUD is also very nice looking and laid out well, and the interface is very stylish, which certainly gives the game that “Large Budget” feel. When you zoom out all the way, the texture is removed for easier viewing of the map. The map has this nice texture when you zoom out that shows the contours of mountains and plains very nicely. They set out to make the map “feel like a WW2 map, like it could be a map which… a commander in the War would be looking at himself” and with this they’ve largely succeeded. This was something I was apprehensive about, as I disliked the simplistic and ugly graphics in EUIII when 2D would have sufficed, but Paradox have done well here. Hearts of Iron III uses the Europa Universalis III 3D graphics engine. Paradox are an indie studio, but they have a budget much larger than most due to their extensive publishing business as well as their own successful line of strategy games, so they decided to put it to good use and make the graphics a little spiffier. Grand strategy games aren’t known for having flashy graphics, which is partly due to them being unnecessary, and partly due to the fact that most grand strategy games are being developed by indie studios with a limited budget. Multiplayer works exactly as it did in Hearts of Iron II. Why these would be removed is a mystery to me. ![]() ![]() These scenarios were fun and since research, diplomacy and production were disabled, it made them great for new players to practice on. Can you guess the start date?), but what’s missing is all of the small scale scenarios that focused on combat, such as “The Desert Fox”, which put you in the shoes of Erwin Rommel and restricted you to a small area of the map. The tutorial also neglects to cover the deeper aspects of the game (in order to not sound long winded I suppose) which means you’ll be cracking open the manual or hunting around the Paradox forums for help sooner or later.Īs for Single player, you have all the starting points from Hearts of Iron II, such as “The Gathering Storm” (1938) and “Gotterdammerung” (1944) but some of the names have been changed (“Awakening the Giant” has been renamed “Day of Infamy”. First, the tutorial is non-interactive, which makes grasping the slew of information thrown at you a bit more difficult. The tutorial does a pretty good job of showing you the basics of the game, and it’s quite hilarious having Adolf Hitler teach you how to play a WWII strategy game. All of these should be pretty much self explanatory. Hearts of Iron III has three main modes: Single player, Multiplayer and Tutorial. It’s been 4 years in the making and the hype surrounding the game was immense (well, as immense as a bunch of strategy nerds could muster) and many began wondering whether it lived up to it. Understandably, I was ecstatic when we received a copy of Hearts of Iron III. I still have it installed on my computer, complete with its expansion packs, and I still play it from time to time. I’ve mentioned this before in my preview for this game, but Hearts of Iron II stands as one of my favorite games of all time. ![]()
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